There's a little more than a week left in Legion Remix, and a few days ago I finished my last achievement for this special mode. According to Data for Azeroth, Bringing Order to the Isles is now the rarest achievement I've got to my name, with less than one percent of all accounts having earned that one. That's rarer than even some of the old achievements I have that are no longer available, such as Champion of Ulduar or The Ancient Keeper, though I expect a few more people will get those last few quests in and tick the box before Lemix ends.
Bringing Order to the Isles required completing all class order hall quests for all classes, meaning both the basic campaign and the quest chain for the special class-specific mount. I had a lot of thoughts on these but I think I'll save those for another post because obviously twelve different storylines and mounts are a lot to talk about!
For this post I'll limit myself to the general experience of playing Legion Remix, especially compared to MoP Remix. Here's my final roster of timerunners and their /played time:
- Kinta, blood death knight: 4 days, 18 hours
- Flerence, havoc demon hunter: 14 hours
- Clar, mistweaver monk: 10 hours
- Axal, discipline priest: 12 hours
- Floo, fury warrior: 6 hours
- Bith, beast mastery hunter: 10 hours
- Bosan: retribution paladin: 14 hours
- Fangry, feral druid: 8 hours
- Whie, affliction warlock: 11 hours
- Tenderpaw, assassination rogue: 9 hours
- Rockpaw, elemental shaman: 7 hours
- Emb, fire mage: 6 hours
I felt a bit stumped initially, having to create twelve new characters when I had just levelled one of each class to 80 this expansion, but eventually I simply opted for some race/class combos that I'd never played before. Coming up with a fitting transmog for each one was actually the hardest part. As you can see, comparatively little play time was required just to level up and get through all the class order quests, with my death knight main being the only one with a significant /played time due to the fact that she did all the zone storylines, dungeons, raids and other achievement-related activities. And yes, I mained a tank again, how strange. It wasn't a choice with a lot of intent behind it; it just kind of happened that way.
Overall, the experience of levelling twelve new alts in such a short time frame felt weird. It's not that it's difficult exactly, what with how fast it all was, but from a gameplay experience it was honestly kind of terrible. I quickly gave up on even trying to sort out my action bars or understanding my talents, because it was all flying past way too quickly anyway. I just tried to remember a handful of buttons on each character and that was it. I'm someone who very much enjoys levelling alts in general, but the way Blizzard actively encouraged you to pump out new ones at speed in Lemix just felt weird. There isn't even a semblance of RPG left in playing that way, you're just trying to catch them all like some sort of Pokemon trainer, while also collecting and discarding shinies like you're in Diablo. It's bizarre.
In general I think I preferred the way the Remix experience was a bit more free-form in MoP last time around. I'm sure all the new structure they introduced for Legion helped with player retention, as the staggered content releases forced you to come back every so often if you wanted to see and do all the things, while the endless infinite research assignments for gear tried to hook into that part of your brain that likes to do dailies, way harder than anything in MoP did. And it worked, including on me! But it also shifted the experience towards being a bit more chore-like as opposed to the way MoP Remix just gave you all the content and was like "have fun, you figure out what you want to do".
And well, there was the whole "levelling twelve characters" side of it of course, compared to the five I chose to level up in MoP. It's weird because the moment I learned that Lemix was going to be a thing, doing exactly this in order to see all the class order halls was something I immediately considered, but only as a kind of "wouldn't it be crazy if I went that hard" type of idea. The fact that Blizzard put levelling one of each class in with the standard achievements for this event felt like it shifted the goal posts in way that I didn't really enjoy, and it's not something I'd ever want to do for a limited-time event like this again to be honest. They asked me to play this one a lot, and I did, but now the only direction for my investment to go in future Remixes is down.
But I guess that's Legion in a nutshell, isn't it? I already observed previously, after levelling through it for the first time in Chromie Time, that I could see why people loved it so much when it first came out, what with the expansion's coherent theme and steady progression with ever rising stakes. Revisiting Suramar was a delight, as I genuinely enjoyed seeing that story and all its characters again. (I love Oculeth!) But after Argus... where was there even left to go?
Doing all the class order halls this time around only drove home just how badly Blizzard screwed this up, actually. It kind of reminded me of how Bioware more or less made you the most powerful person in the galaxy during SWTOR's Knights of the Eternal Throne expansion. It was insane, something that was always going to be a terrible idea in an MMO, even one with a personal story in which you are the hero, because it was a high that wasn't sustainable and climbing back down from that peak was always going to feel bad. (People still grouse about it ten years later.)
And Legion (which actually came out around the same time) did a very similar thing with the artifact weapons and class order halls. I'm not sure the quest to deplete your artifact weapon is still in the game, but basically giving you the Ashbringer and then making you throw it away was always going to feel bad, no matter how they spun it. But the class order halls are just as bad in my opinion! These should always have been a permanent feature, not something for one expansion only.
For any character that was actually played during the Legion expansion it must have felt utterly insane to, I dunno, ascend to Skyhold in the heavens (as a warrior) and then just... stop going there once BfA came around. Same with the "Highlord" paladin no longer caring to hang out under Light's Hope Chapel. It's just nuts that they built the player character up to this level and then just shrugged and expected you to move on from it without a second thought.
I guess in that way, Legion Remix mirrored the vibe of the original expansion. All those achievements to level one of each class made sense in the context of all the unique class-specific content, but no other expansion has that much of it, so it wouldn't make sense to ask people to do it again in whatever comes next, and I expect it will feel somewhat less exciting. My bet is on a Wrath of the Lich King Remix next, to get us ready for returning to Northrend in The Last Titan (the expansion after Midnight).





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