26/01/2026

A (Futile?) Endeavour

In my last post about first impressions of the Midnight pre-patch, I mentioned checking out endeavours and being disappointed that they seemed to consist of nothing but two new daily quests in the town centre. I wanted to write a follow-up since I've found that there is more to them than that, but they are messed up in an entirely different way.

First off, I learned that several endeavours are live at the same time, but your neighbourhood has to pick one (if it's managed) or gets one assigned randomly (if it's public). Mine was assigned the dracthyr (with a portal to the Forbidden Reach), but there are also ethereals (with a portal to Netherstorm), grummels (Kun-Lai Summit), mechagnomes (Mechagon) and niffen (Zeralek Cavern).

The endeavours window on the housing dashboard, showing a brief description of the chosen endeavour (Reaching Beyond The Possible), 34 days remaining, a list of endeavour tasks and an activity log

There is an endeavours tab in the housing window now, which shows you a bar to progress and activities to do so, similar to the Traveler's Log. Unfortunately the UI is not very intuitive. Still, once I understood the assignment, I travelled to the Forbidden Reach (now scaled to level 80) and went at it like it was 2023 again: chasing rares, mining Dragonflight ore, opening Zkera vault doors. Since the indicators on the UI weren't very clear, it took me a bit to figure out that the game discourages you from doing the same task over and over as there are diminishing returns on each completion, which is something that sounds sensible in theory but in practice there already aren't that many tasks to begin with, meaning you can quickly run out of things that give points.

Worse, a single person's progress is basically not even measurable. The overall endeavour progress gives you no details about how many "points" you need or have earned, it just has those milestones dividing the bar into quarters, and all my efforts seemed to do virtually nothing. There's also an activity tracker to show you who else has been working on the endeavour in your neighbourhood, and over the past day it's all been me. Before that I saw a few people getting credit for "killing a raid boss" or "doing a delve", which were probably not done specifically for the neighbourhood, and maybe one or two names actually doing things in the neighbourhood or in the Forbidden Reach. I'm guessing the complete lack of visible progress put them off after a while though.

Apparently the progression bar is supposed to have some sort of dynamic scaling, as people in small guilds were able to fill up the whole bar in a matter of days, but if you're in a public neighbourhood where most people don't really care about endeavours and only put down a house because the UI kept nagging them about it, it seems you're just out of luck. Five days into the forty-day endeavour, I reckon we've achieved less than five percent progress. If we wanted to hit the final reward in time for the end, we'd need to be at least halfway towards the first milestone already (12.5%?).

I'm not that bothered because I'm currently not that invested in this housing system anyway, but it's still a shame that the devs have been so far off the mark on this one. I'm sure the numbers will be adjusted eventually, but the whole thing just feels badly thought out. They wanted neighbourhoods to be a thing "for the social aspect" and gave us endeavours as something to work on together, but there isn't even a way to properly communicate with the people in your public neighbourhood.

So far, endeavours have only managed to make me feel more lonely in retail WoW than I've felt in a long time. It seems to be commonly agreed that retail is not good at fostering cooperation and community spirit, but it does generally feel lively enough to me. Dornogal is always busy, and I always see people out and about in the world, whether they are gathering, doing world quests or what have you. However, being the sole person in a public neighbourhood who's trying to progress the endeavour on their own while achieving absolutely nothing is a decidedly isolating experience. If they want this to be viable for public neighbourhoods with mixed engagement levels, they'll have to do a lot more than just tweak the numbers.

My female draenei warrior on her windsteed looking out into the sunset at Founder's Point

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