16/09/2026

Why WoW Forever? Let Me Explain.

I was ready for the Classic+ announcement to spark a lot of different reactions, but the one I absolutely did not anticipate was befuddled bystanders going: "What even is this? Did anyone even ask for this?"

Not to throw shade at anyone, but as someone who's spent the last few years being immersed in a community where at least parts of it were basically clamouring for this non-stop, for many years, that reaction was just too funny to me. Just goes to show again that we all live in our own little bubbles and other people can have very different perceptions of the world.

The Horde key art for the WoW Forever announcement, painted by Alex Horley. It shows a tauren hunter, an orc rogue, a troll mage and an undead paladin on a ledge overlooking parts of the northern Eastern Kingdoms, with the newly unveiled Dalaran in the distance.

Anyway, I already put some of this in a comment in response to Kaylriene, but I figured it was worth a post of its own here as well. Who is WoW Forever supposed to be for?

To establish a baseline: We can all agree that World of Warcraft in 2026 is a very different game from how it started out in 2004, right? Graphics, gameplay, systems, vibes - all of it has changed over the years, many probably think for the better, but at the same time there were people for whom all of these changes eventually became too much, which led to them abandoning the game. (This was me ca. 2014.)

Enter Classic in 2019. The old world, graphics and gameplay are back! So many of those players who left can return! And everyone lived happily ever after, right?

No, of course not.

First off, there were always people who missed the way WoW used to be, but still didn't want to just play through the exact same content in the exact same way again. Been there, done that, etc.

But even if we leave that aside, it's been seven years since the release of Classic and a lot has happened in that time too, with the original Classic servers progressing through several expansions again, and a whole fresh set of servers starting from scratch and then progressing through said expansions a second time as well.*

There's a lot of detail one could go into here, but in a nutshell, even without any gameplay changes from Blizzard's end, Classic has become a very different beast from what it was in 2019. With everything being so well-known and solved, there is a lot of focus on speedy execution and not much room for exploration and experimentation. Even if you were a brand new player who isn't trying to look anything up, if you interact with others at all, you'll find yourself subjected to expectations that you should know everything about everything (because the knowledge is out there and it's not changing) and that raiding is the ultimate and only goal.

(I've been finding it fascinating to read about Redbeard's experiences on the BC anniversary servers, where he had the express goal of just being casual and levelling, yet from the sounds of it had to repeatedly fight off attempts from friends to boost him and/or get him into raiding because wanting to do anything else is just incomprehensible to so many modern Classic players. This is extra ironic considering that too much focus on raiding used to be a complaint that I associated with modern WoW, but these days people doing nothing but raid log seems to have primarily become a Classic phenomenon, since retail offers so many more things to do outside of raiding.)

In other words, while modern WoW became a fast-paced game with a heavy focus on endgame, with regular catch-up mechanics... Classic WoW instead became a slow-paced game with a heavy focus on endgame, just without most of the catch-up mechanics. Where modern WoW can trigger fear of missing out due to its seasonal resets (do it now before it goes away or becomes irrelevant), Classic WoW's flavour of FOMO is fear of being left behind instead (gotta ride the crest of the wave and do everything while it's freshly released, before everyone moves on and I'll never be able to catch up).

This means that if you're someone with an interest in slower, Classic style gameplay, but are more interested in exploration and socialising instead of raiding, WoW has once again left you spiritually homeless.

This is the niche I believe WoW Forever is meant to fill, with its focus on expanding the world with new content to explore, some gameplay changes to combat stale metas, and more horizontal progression instead of slapping more character and item levels on top with every update that instantly invalidate everything that came before. It even has a legacy system that rewards rolling alts (nice to see systems from SWTOR still getting copied by other MMOs in 2026).

Will it actually work out that way? We'll see, because historically WoW has not been great at keeping players engaged with anything that doesn't straight-up reward more power. There are still going to be raids, and there'll undoubtedly be visitors from other modes that will expect things to work in exactly the same way as they're used to. I can only cross my fingers that Blizzard will manage to stick to their guns in terms of Forever's overall vision as advertised and that they'll straight-up tell people that the other versions of WoW are still there if they just want more focus on endgame with power progression. 

*Shout-out to the Classic era servers, which are the exception and have remained in Vanilla since 2019, never progressing into any expansion. They have a smaller but stable population and are a lot more friendly towards new players due to the smaller community and the fact that nobody is in a rush to get anywhere specific, but they do still suffer from the problem of everything being solved and never getting any new content.

1 comment:

  1. As someone who hasn't played WoW in years and doesn't normally follow the game [BlizzCon was big enough that it seeped into my circle], I appreciate this post because I was literally just asking "What is this and how is it different from Classic".

    I might actually try this, just to see. I miss the early days of WoW where sometimes I'd never leave Stormwind; preferring to hang out in a pub RPing over going off on an adventure!

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