With War Within's next/last(?) major patch coming out this week, I wanted to take a moment to look back at some of the things I've been busy with over the last couple of months.
I already talked about how I achieved my goal of beating the Underpin on ?? difficulty, but I also did a lot of delves in general. It's kind of funny how hard I've come around on this feature after really disliking it at the start of the expansion. I wasn't particularly interested in the special "delve belt" they added towards the end of the season and the new overcharged delve type, but as it turns out I ended up maxing out all its traits in no time anyway, simply due to just how many delves I was constantly running on alts.
Not really tied to the season, but I also got my "Algari Master of All" achievement the other week - jewelcrafting was the last profession on which I hadn't hit 100 yet. Mind you, the real progress nowadays is in the profession knowledge, and on that front I've only maxed out mining and enchanting so far. Still, somehow that's less important to me and the achievement was still something I was very proud of.
Back in June I wrote about how I wasn't all that interested in the revamped Horrific Visions, but I actually ended up becoming more invested once I took some time to fully understand how they worked (instead of simply letting my husband herd me through them while constantly being yelled at about how I was standing in the wrong place or pulling the wrong mobs). I liked learning about all the hidden mounts and achievements and ended up earning most of them.
For a little while I was worried that the Revisited Horrific Visions were going to go away as well at the end of the season (because with how many things are temporary nowadays, it can be hard to tell) and started grinding them like crazy, but then I learned that they should hang around and eased up on that again. I got up to full completion with six masks, and I think I managed three districts with seven, but that was already quite stressful and I figured there was no way I was going to be able to add the eighth mask for 400% additional sanity damage without putting a lot more work into it than I was willing to invest, so I gave up at that point.
Throughout the month of July in specific, there were also two more temporary events, the Greedy Emissary event and the Collector's Bounty event.
The former was a promotional Diablo crossover, which is something that I'm vaguely aware has happened before and that I never could get myself to care about, but this time I was really intrigued by the recoloured armour sets from the anniversary celebration. Then my husband started grinding shards for them and for some reason I got weirdly competitive about the whole thing (I can't let him have all the mogs before I get them! Or something.) and did the same, and in the end I'd collected all the rewards except one of the rare drop transmogs. It ended up being surprisingly fun.
Finally, there was Collector's Bounty, an event that was slightly controversial in the way almost everything the devs do is nowadays: for the month of July only, loot drops in old raids were doubled (or even tripled?), and rare, coveted items such as legendary weapons or ultra-rare mounts had their drop rate increased by 5% each - which may not sound like much, but when the base drop chance was a lot lower than that to begin with, it was still a significant increase.I mostly thought this was interesting in so far as I don't recall Blizzard ever having any kind of event for the collectors in their audience before, even though it's widely known that this is something a lot of people engage in. I'm even one of them, but a lot more half-hearted than most others I saw talking about the subject.
For example I watched a guildie of mine literally spend his whole Saturday afternoon cycle every single one of his alts through Eye of Eternity in pursuit of the drake mounts from there, and on social media I saw similar comments about how people were taking dozens of characters through old dungeons and raids every day in an attempt to maximise their odds. Personally, I did a few more runs of this type than I would usually do (which added up to maybe half a dozen old raid clears in total during a given week) but I couldn't muster anything close to the same level of enthusiasm.
The one thing I really would've cared about, getting the second Thunderfury binding on my warrior, didn't happen, and I didn't really do enough other raids and dungeons to significantly increase my odds. Aside from some "bonus transmog", my ultimate haul consisted only of one Warglaive of Azzinoth from Black Temple and the panther mount from the Cata version of ZG.
Oh, and I got the Deathcharger's Reins from Stratholme, though that was more of a bizarre accident than anything - you see, Blizzard claimed that timewalking dungeons weren't affected by the Collector's Bounty buff, but that didn't seem to be true. The drop happened during a Strat timewalking run, and not only did the recipient already have it, another person in the group also did and also claimed that they'd already seen it drop three times that week. The person who looted the mount and couldn't use it asked if anyone was willing to bid gold for it (something I'm not a fan of personally, if you're gonna give stuff away just let people roll for it in my opinion), so I jokingly bid 100 gold and ended up "winning" it! That sure felt strange, but I'm certainly not going to complain.
One thing I will say for the event though is that it really made me think about the meaning of travel in WoW again. I saw someone comment that they liked how the buff "brought people out into the world again" and my first thought was that this sounded ridiculous, seeing how the whole point of it was to farm for drops inside instances. But as I started travelling to different locations myself, I realised what that person had meant: many of these destinations were not exactly linked up to super-convenient portals, so there was sometimes a fair bit of travel involved, and you would indeed notice other people around you as you approached the instance portal, whether they were also just arriving or sitting on their vendor mount outside to clear out their bags.
For me personally, it was a bit of a reminder of why travel in WoW was such an important part of Classic and can still make a difference to your experience in retail too. You see, I was also going to fly to the Eye of Eternity for a quick clear when I flew over Wintergrasp and saw that it was about to start. Not having done Wintergrasp in ages, I thought it would be fun to join it for a lark just to see how much I remembered and how much I could do by myself as a max-level character. The surprising answer to the second question was: not as much as I would've expected, as everything was actually scaled to 80.
However, now I was intrigued and actually ended up coming back for the next battle, to see whether I could do better with a bit of prep. The answer was yes, but I still couldn't quite reach the central keep by myself (Horde seemed to be permanently in possession of the fortress, meaning all I could do as Alliance was attack). I told my husband about this and asked him whether he wanted to come along so we could see whether we'd do better with two, and he was up for it! We did indeed make some more progress, but still came up short once again (the fact that a Horde player was actually going around taking down all the towers to shorten the battle that time didn't help). After a little more research and planning we finally managed to conquer the fortress with the two of us in our fourth battle. It was silly and pointless but an incredibly fun little adventure, and I never even would've thought of it if I hadn't flown over Wintergrasp at just the right time on my way to the Eye of Eternity. Which is a weird thing to take away from Collector's Bounty I guess, but it did remind me of the sorts of random adventures that I always used to love best about WoW.
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