I mentioned in a previous post that I wasn't sure what class I wanted to play as my main in War Within. Fortunately, the fact that I had one of each at level 70 by the time the expansion launched (largely thanks to MoP Remix and the Radiant Echoes event) meant that I had a lot of choice. One month in, I'm honestly still not sure which class I'd like to play more than any other, but I've had time to do a bit of exploring at least, as this expansion is very alt-friendly even if you're only playing on a relatively slow and casual level.
Preservation Evoker
For all the options I had, I still decided to go down the path of least resistance for my first character. She was my main in Dragonflight; it seemed easiest to just keep rolling along with her for now. Hopefully it shouldn't be too tough to switch focus to a different character later on if I feel like it.
She was the character on whom I did the main storyline, and the husband and I are still working our way through the side quests at a slower pace when there isn't anything else going on that takes priority in that moment.
The hero talent choices for Preservation Evoker are between Chronowarden (more bronze magic) and Flameshaper (more fire magic). I chose the former because it seemed more passive and I'm the kind of person who doesn't want to put extra abilities on her bar just for the sake of having more buttons to press, but it's honestly been kind of boring. I think it makes my Living Flame glow a bit differently? But other than that it really feels like a big nothingburger. In some ways that's a good thing since I was worried about hero talents adding too much additional complexity, but on the other hand it's also a little disappointing, especially since I've seen on some of my alts that these can be a lot more fun.
My evoker is also a skinner/leatherworker and I was kind of surprised by how engaged I've been with crafting so far this expansion. I thought the Dragonflight profession revamp was a bit of a miss, but Blizzard made some changes to the system this time around that, while small, have been pretty impactful. For example they added NPC ("Patron") crafting orders, meaning you can finally interact with the crafting order system even if there are never any public orders up for things that you can actually make. There's also a new button for concentration, which is kind of hilarious to me because I believe this is a mechanic that was already added in Dragonflight, but I just couldn't find it/see how to use it (and I didn't care enough to research it). Now there's suddenly this button and I can press it and it does things! Just goes to show the importance of a good user interface I guess.
All in all, I'm still feeling a bit mixed about evoker though. I healed some dungeons for my friends and had a decent enough time, but... the TWW talent revamp has given me some new buttons to use that I keep forgetting to press because they don't feel particularly fun. Also, with the new expansion and having to gear up again, I feel extremely weak doing anything by myself in the open world right now, which can make even the easiest of world quests feel like utter tedium. The class feels surprisingly squishy for a mail-wearer, my self-healing seems poor in relation to my health pool right now, and my damage output is just absolutely pathetic. I don't expect to do a lot of damage as a healer, but evoker just feels so bad at it right now, and the lack of any AoE that's not on a long cooldown is particularly noticeable. If I pull more than one mob at a time, I always feel like I'm at risk of dying from boredom before actually killing any of my opponents.
Protection Warrior
This is in particularly stark contrast to my Protection Warrior, who is one of my newest alts (levelled during Remix) and was my second character to 80. Like all my alts, she's been levelling without doing the story, just by doing a mix of other activities like dungeons, world events and professions.
This probably won't surprise anyone who's got experience with the current retail game, but as someone with a more "classic" mindset, it still blows my mind that speccing tank is basically the best way to play the game as a casual soloer nowadays. Sure, you'll be slower at killing things than someone specced into dps (though still a lot faster than a healer), but you're also really good at AoE and near-indestructible. Wherever you go, you can just round up everything in sight and then slowly AoE it down at virtually no risk to yourself.
Is there a tough rare in front of you, or a heroic world quest with lots of elites? Never a problem, you just go in anyway. Worst case, you'll be there a long time, taking things down slowly by yourself, but most of the time some damage dealer will come by and be like "oh neat, a pile of controlled mobs that I can put AoE on for kill credit with zero risk to my health", which speeds things up considerably and effectively makes a tank the best class to solo on because you're both decently powerful and never have to wait for help from other people.
There was this one elite world quest I did in Azj-Kahet which granted one of those temporary ability buttons and for some reason it didn't appear in its usual spot but covered my health bar instead, meaning I couldn't see my own health anymore. While I tanked a big group of mobs, now and then the edges of my screen would start flashing red, which is when I knew it was time to hit a cooldown, and soon things were fine again. It just seemed ridiculous how easy it is to get by this way.
I have done some actual tanking as well, even if it was all normal mode dungeons. I tanked the Rookery at least half a dozen times to help get some guildies levelled up for example. This was decent fun and kind of reminded me of when I used to do a fair amount of tanking on my paladin and druid back in Wrath and Cata, even if the gameplay is somewhat different nowadays. Threat is pretty much a non-issue if people aren't being stupid and AoEing things you haven't even touched yet (though they often will do just that), and it's really only about how to best round up groups of mobs efficiently and being able to gauge how much you can pull without killing the rest of your group. Your own survival generally isn't a problem at this level, the more likely issue is that you end up pulling too many mobs with randomly targeted or AoE attacks, causing the damage on the dps and healer to become overwhelming.
For all of that, I'm not 100% sold on tanking as my new calling either. The main downside I see is just the amount of focus it requires. As described above, it's not exactly hard (on the level we are doing it on), but it does require you to be switched on for the entirety of the run in a way that dps and even healing doesn't in easier content. It's something that would probably get better with practice, but I'm still not sure how much time and energy I really want to commit to it.Oh, and I went down the Colossus hero talent tree, which gives me an extra ability with a medium cooldown that always makes it look like my character is flailing about wildly. Not sure I'd really call that my warrior class fantasy, but I do like the way that hero talent tree is generally about ramping up your damage output over time, making you hit harder and harder as time goes on, as that's something that synergises quite well with a tank's longer kill times.
Holy Priest
My lightforged holy priest is a character I created during Shadowlands and which I've always kept on the back burner since then, never spending too much time on her but also never leaving her too far behind. I still feel a strong affiliation with the class that gave this blog its name, but neither shadow nor discipline appeal to me nowadays. Holy supposedly isn't very good at the moment either, but I have had decent fun healing some alt dungeons with her and playing whack-a-mole with all the different heal buttons.
The thing that has stood out to me with this character is that unlike my evoker, she still feels decent fun to solo on, even as a healer. Now, she's still levelling, so her power levels will continue to go down some more before they go up again, but the dps toolkit just feels more fun than that of the evoker in general. Putting Shadow Word: Pain on every enemy, spreading Holy Fire and popping a Holy Nova whenever it's in its fully empowered state is just entertaining, even if it's not the fastest way to kill things. If I stick with healing, there's a chance I might end up using this character more instead of the evoker.
Holy priest hero talents are again a bit of a dud as far as I'm concerned. Oracle is all about complicated buff management and was what initially made me feel absolutely terrified of hero talents when I heard it being discussed in a podcast prior to the expansion, so I was definitely not going to go for that one. That left me with Archon, which kind of seems to be focused on Halo, an AoE with a long-ish cooldown for a heal and that isn't among my favourites. What can you do?
Frost Death Knight
At some point I felt that I really needed to level a damage dealer just to see what mob kill times are actually supposed to be like for the average player, and I was going back and forth between prioritising this character or my hunter. The death knight eventually won out due to professions, as she's a herbalist/scribe, while the hunter is another skinner/leatherworker.
So this is one of the characters I only revived after the Warband patch and levelled during Radiant Echoes. She lives on my original Horde server and I remember not being overly fond of death knights back in the day, though the class grew on me a little over time and I even recall tanking some dungeons.
I mostly felt inspired to play her in War Within by the fact that her dps rotation seemed incredibly easy, with very few buttons to press (as having too many buttons to press just to do damage is one of my main issues with modern WoW's gameplay).
What did take me by surprise (after my previous experiences with hero talents) was how incredibly fun the Rider of the Apocalypse hero talent tree is. It basically allows you to fight from your ground mount in the open world and passively summons important death knight NPCs to help you out occasionally. I reckon that this is probably not the ideal choice for dungeons, but while just out and about doing world quests it's incredibly fun, even if it feels a bit ridiculous to have Highlord Darion Mograine show up to help you kill a random worm or bear. The mounted speed is also really great for rounding up mobs to AoE or to escape a fight you really can't be bothered with. My husband always complains that lack of mobility is the main thing he dislikes about his death knight, and this talent just counters that in a great way (in the open world at least).
Though one "mobility" issue remains... while questing as a duo with me on my evoker and my husband on his death knight, something that occurred more than once was that we'd fall down/off somewhere and while I'd glide gracefully to a safe landing, he'd go splat next to me and need a revive. I always made fun of him for that, but playing my own death knight, I quickly learned that it's basically a vibe for this class. As mentioned before, mine is also a herbalist, so it didn't take long for me to "discover" that those special flowers that knock you back and whose knockback can't be countered made their way over from the Dragon Isles - which is my way of saying that my first two deaths in Khaz Algar were both to being punted to my death by a herb while picking flowers on the Isle of Dorn. I guess you get used to it as a death knight.
Finally, I had a fun encounter on this character while questing one night: As mentioned, she's on my old Horde server, and I tend to forget that for all the cross-server stuff, if you're just out and about, you're still more likely to see people from the same server as you than complete randoms. So my eyes went wide when I actually ran into a troll priest whose name I recognised from fifteen years ago or however long it's been. I whispered him with something like "Nice to still see familiar faces around when coming back after a long absence!" to which his response was simply "That's just a polite way of saying we're getting old", which made me laugh.
Concentration replaces the old "Inspiration" mechanic from Dragonflight that randomly had a chance to improve the quality to the next tier up. So, so wonderful to actually have a means to control that directly now!
ReplyDeleteIn Dragonflight, the best way to counter those wind-gusty herbs was to quickly reach the "can herb while mounted" profession talent. I haven't herbed in TWW yet, but it worked perfectly last xpac. Getting pushed while still mounted usually does nothing, and in bad situations gives you control over your landing.
ReplyDeleteYep, I'm definitely working my way towards that one! Doesn't help much when you've only just arrived on the island though. 😅
DeleteI've only played around properly with three hero trees outside of beta, those being Fel-scarred, Firefrost, and Stormbringer, and there is a very noticeable difference between how they impact gameplay. Can definitely understand from even this limited experience how some classes can feel very lacklustre even in terms of just simply not getting something that's as "fun" as others.
ReplyDeleteI know a lot of people can be quite dismissive towards trees being more passive than active, but I definitely prefer not having to worry about having another button to press on top of the rest of my abilities. I already know based on that which trees I'll be going with for my evoker (scalecommander) and pally (herald of the Sun) irrespective of how good or bad they are compared to their counterparts. I don't know enough about other classes or specs to comment on what I'd do with them myself, but I do rather enjoy reading up what's what on them nonetheless.