20/08/2025

The Midnight Expansion Reveal

I'm glad I didn't try to watch the Midnight expansion reveal live, because from the sounds of it they abused WoW's popularity to the maximum possible extent this time - which is to say, they knew that people were primarily watching for WoW, so they crammed in two hours of Call of Duty ads and the like beforehand to keep everyone online.

I did hop over to the official WoW YouTube channel later to watch the announcement videos and... huh.

Back when the Worldsoul Saga was first announced, I wrote the following: "I applaud their long-term thinking for planning the next three expansions in advance, but to be honest I'm not sure it was a good idea to reveal all this to the public, as by doing so, they've basically spoiled their big BlizzCon reveals for the next several years."

I think the Midnight reveal has proved my theory correct in so far as I've never seen so many people react with a kind of "meh" attitude to a new expansion announcement. There are always those who'll love it no matter what and will be hyped, and there'll always be those who hate everything Blizzard does no matter what. But those in the middle can be swayed either way, and I've never seen this much apathy from the masses before.

There are probably a number of different reasons for that, but I reckon the fact that everyone already knew roughly what was coming must have been a major contributor. "It's gonna be about the void and about elves, something something Silvermoon." So when the trailer showed us elves fighting to defend Silvermoon against the void, that was at best exactly what everyone expected, and at worst a bit of a let-down in the sense that people wanted more (as MMO players always do the moment you tell them about anything).

There was something else about the trailer though. I liked it well enough, but something felt ever so slightly "off".

At first, I thought it was just the fact that Liadrin had been given a new haircut. Seriously, the first thing I did after watching the cinematic for the first time was google pictures of Liadrin's current player model, because I kept thinking "She didn't always have a tight braid, did she?" - and no, she did indeed not; they are giving her a new haircut for Midnight which will be reflected on her in-game model as well.

However, when looking around to find out whether anyone else had the same reaction, I actually found a lot of complaints about the trailer's visuals, which I believe is a first. In the past, even if players hated a trailer for what it conveyed, it was pretty much universally agreed that it was still impeccably animated at least. Not with this one! I don't think all the criticisms are necessarily equally valid, but let's just say that after people pointed out that Liadrin in this looks more like the Elven Hero from Elder Scrolls Online or Tauriel from the Hobbit movies than a Warcraft elf, I haven't been able to unsee that.

After comparing to the Battle for Azeroth trailer (which does feature a similar situation including a city siege), I also found it noticeable how many unique characters were featured in the BfA cinematic - while Sylvanas and Anduin are the focus, we also get shots of Saurfang, Zekhan and Greymane, as well as a number of different "generic units", from undead archers to dwarven riflemen. In the Midnight trailer, we have exactly three focus characters and everyone else is an indistinguishable melee soldier covered from head to toe in armour like they are a bunch of stormtroopers, which I hadn't really picked out before.

I think the biggest thing though is that the pacing/scripting feels slightly off and fails to reach a proper climax. I'd say it's fine for most of the cinematic actually, but when Liadrin returns with the help from the Sunwell it ends too quickly without letting us fully feel the triumph, while also just getting plain confusing because the help are also just a bunch of armoured mooks. I've looked around online and even the most passionate lore nerds are unsure of who these are actually supposed to be (though there are seemingly a million theories, from Guardians of the Ancient Kings to the Army of Light to the Arathi to representations of us, the players).

The gameplay reveals suffered from a similar mix of "well, we knew that was coming" and muddled messaging. Yes, housing is a big deal, but we've known about that for almost a year, and there's been a constant drip-feed of more details since then. You can't expect people to suddenly gasp and be super-excited about hearing the exact same thing again.

I also used to think it was kind of funny how they'd include things like "level cap increase" or "new dungeons" as major expansion features to be excited about, but this time they didn't and it was actually kind of confusing. I saw people ask questions like "Will there actually be a level increase this time?" (yes) and only later found out all kinds of interesting stuff that they didn't actually put into the features trailer, such as that Valeera Sanguinar will be the new delve companion or the major changes coming to transmog (huge!).

My personal takeaway is simply that Midnight will continue the War Within, which was kind of what we knew was going to happen. I'll be happy to buy it because I'm enjoying my time in retail right now, but I'm not sure it really delivered in the hype department the way these expansion announcements are usually expected to.

17/08/2025

K'aresh and the Story of the War Within

Patch 11.2 arrived about one and a half weeks ago, and with it the final major story update for the War Within. That still feels weird to think about, considering the Midnight expansion announcement is still a few days away. I mean, we know that there'll be plenty of content to tide us over until 12.0, from Legion Remix to the release of housing, but it still seems odd for the War Within to just kind of end where we are now.

K'aresh is a nice enough zone. It recycles the city of Tazavesh from Shadowlands, which I don't have any particularly strong feelings about as I only ever did the associated dungeon one or two times. The wider zone with its purple tinge, floating rocks and eco-domes is strongly inspired by Netherstorm, which makes sense and is another thing I'm quite happy with. The large areas of desert and packs of devourer mobs also recall Shadowlands and Zereth Mortis for me, and look, I know everyone loves to hate on Shadowlands but Zereth Mortis was a great zone and I don't mind being reminded of it either.

A draenei on a swift windsteed rides towards the giant void in the sky in K'aresh

I also liked the storyline well enough (I have yet to kill Dimensius and see what comes afterwards). I wasn't a fan of Xal'atath constantly crooning at me that I was her champion (though this meme on reddit made me chuckle) but the return of Ve'nari's sass gave me life and was good for some genuine laughs. (When she ended that one quest with "Now get some stygia... I joke.") However, I'm also left with a certain feeling of "Why are we here?".

I'm not saying there's no connection at all between the War Within's patches, obviously Alleria chasing Xal'atath has been a through line. But should it have been? The hook at the start of this expansion was that Thrall, Anduin and other important characters were hearing the call of Azeroth's world soul, and that something was seemingly wrong down there. We descended deep into the earth, learned about the earthen and world soul "shards" like Beledar. We met the Haranir, who also seemed to have a connection to Azeroth itself and were worried about corrupting influences. Undermine was admittedly always going to be a bit of a mid-expansion side quest, but it wasn't so far off that we couldn't have pivoted back to focusing on the world soul after that. Dataminers have reported that there was a planned zone called the "Rootlands", presumably under Azj-Kahet, which would have made sense as a final destination for us to find out just what is going on inside Azeroth.

However, instead we chased Xal'atath to K'aresh because suddenly it's all about the return of Dimensius the All-Devouring and the call of Azeroth's world soul seems all but forgotten. Now, considering that War Within and the next two expansions are meant to form "The Worldsoul Saga", we're probably not all done with world soul business, and I really hope that we'll get back to it - but right now, this doesn't feel like the first part of a trilogy but rather like something that was meant to be a stand-alone expansion and was cut off at the knees at the last moment to pivot towards a completely different plot.

Now, this does kind of mesh with how Chris Metzen said that large chunks of War Within were already done when he rejoined the team and had to be somewhat retooled to fit the new Worldsoul Saga narrative. He also indicated that he almost expected people to possibly feel a bit unsatisfied with War Within on its own, while promising that it would all pay off later.

I really, really hope that he is right, because at the moment I can't say that I'm really sold on this story. It's one thing for part one of a trilogy to have a bit of an open ending hinting at bigger thing to come. At the end of Fellowship of the Ring, we know that we're not done, but we do know where we're going and have been witness to some pretty exciting adventures relating to that.

The War Within has not given me that vibe. I know that the next expansion will be about elves and the void only because Chris Metzen said so, not because the War Within has really built either of those subjects up to be a major theme (until the sudden pivot with this patch that is). It's just been very focused on Alleria and Xal'atath as characters, and to be honest I kind of feel like that's been a mistake. You may blame part of that on my general dislike of Xal'atath, but I have no issues with Alleria - it's just that I don't think you can place something like a WoW expansion on the shoulders of two NPCs. Their personal struggles can be part of the larger story, sure, but I don't think they're strong enough to form the framework that's supposed to hold everything up.

Xal'atath uses the power of the Reshii Ribbons with a strained expression on her face

I enjoy hearing tales about the adventures of different denizens of Azeroth - I did so in Vanilla too; and I'm fine with the additional bells and whistles of voice acting and cut scenes. But in my opinion at least, WoW is at its strongest when the focus remains on the big picture and the world as a whole instead of one specific character's journey, and I'm just not seeing that right now. People have ragged on Dragonflight's story a lot, but even if you want to make fun of Alexstrasza being kind of useless and other NPCs being flat in their characterisation, it was all extremely cohesive thematically, focused on the Dragon Isles, the dragon flights, the primalists and all their minions and allies, which made it easy for me to overlook the flaws in individual storylines.

War Within on the other hand reminds me strongly of BfA, which started off with this strong Alliance vs. Horde theme, including a very personal and powerful narrative for Jaina, but then we were suddenly spending our time on mechagnome island and under the sea, and next it was all about uniting to fight old gods and wait, what? Metzen may have big plans for the Worldsoul Saga, but I don't think it bodes well that the way he decided to build the first part of this trilogy is superficially indistinguishable from an expansion where the story just felt non-cohesive and random at times. We'll see what we'll learn from the Midnight expansion announcement next week.

05/08/2025

Season 2 Roundup

With War Within's next/last(?) major patch coming out this week, I wanted to take a moment to look back at some of the things I've been busy with over the last couple of months.

I already talked about how I achieved my goal of beating the Underpin on ?? difficulty, but I also did a lot of delves in general. It's kind of funny how hard I've come around on this feature after really disliking it at the start of the expansion. I wasn't particularly interested in the special "delve belt" they added towards the end of the season and the new overcharged delve type, but as it turns out I ended up maxing out all its traits in no time anyway, simply due to just how many delves I was constantly running on alts.

Achievement pop-up for "Algari Master of All"

Not really tied to the season, but I also got my "Algari Master of All" achievement the other week - jewelcrafting was the last profession on which I hadn't hit 100 yet. Mind you, the real progress nowadays is in the profession knowledge, and on that front I've only maxed out mining and enchanting so far. Still, somehow that's less important to me and the achievement was still something I was very proud of.

Back in June I wrote about how I wasn't all that interested in the revamped Horrific Visions, but I actually ended up becoming more invested once I took some time to fully understand how they worked (instead of simply letting my husband herd me through them while constantly being yelled at about how I was standing in the wrong place or pulling the wrong mobs). I liked learning about all the hidden mounts and achievements and ended up earning most of them.

For a little while I was worried that the Revisited Horrific Visions were going to go away as well at the end of the season (because with how many things are temporary nowadays, it can be hard to tell) and started grinding them like crazy, but then I learned that they should hang around and eased up on that again. I got up to full completion with six masks, and I think I managed three districts with seven, but that was already quite stressful and I figured there was no way I was going to be able to add the eighth mask for 400% additional sanity damage without putting a lot more work into it than I was willing to invest, so I gave up at that point.

Throughout the month of July in specific, there were also two more temporary events, the Greedy Emissary event and the Collector's Bounty event.

The former was a promotional Diablo crossover, which is something that I'm vaguely aware has happened before and that I never could get myself to care about, but this time I was really intrigued by the recoloured armour sets from the anniversary celebration. Then my husband started grinding shards for them and for some reason I got weirdly competitive about the whole thing (I can't let him have all the mogs before I get them! Or something.) and did the same, and in the end I'd collected all the rewards except one of the rare drop transmogs. It ended up being surprisingly fun.

Finally, there was Collector's Bounty, an event that was slightly controversial in the way almost everything the devs do is nowadays: for the month of July only, loot drops in old raids were doubled (or even tripled?), and rare, coveted items such as legendary weapons or ultra-rare mounts had their drop rate increased by 5% each - which may not sound like much, but when the base drop chance was a lot lower than that to begin with, it was still a significant increase.

I mostly thought this was interesting in so far as I don't recall Blizzard ever having any kind of event for the collectors in their audience before, even though it's widely known that this is something a lot of people engage in. I'm even one of them, but a lot more half-hearted than most others I saw talking about the subject.

For example I watched a guildie of mine literally spend his whole Saturday afternoon cycle every single one of his alts through Eye of Eternity in pursuit of the drake mounts from there, and on social media I saw similar comments about how people were taking dozens of characters through old dungeons and raids every day in an attempt to maximise their odds. Personally, I did a few more runs of this type than I would usually do (which added up to maybe half a dozen old raid clears in total during a given week) but I couldn't muster anything close to the same level of enthusiasm.

The one thing I really would've cared about, getting the second Thunderfury binding on my warrior, didn't happen, and I didn't really do enough other raids and dungeons to significantly increase my odds. Aside from some "bonus transmog", my ultimate haul consisted only of one Warglaive of Azzinoth from Black Temple and the panther mount from the Cata version of ZG.

Oh, and I got the Deathcharger's Reins from Stratholme, though that was more of a bizarre accident than anything - you see, Blizzard claimed that timewalking dungeons weren't affected by the Collector's Bounty buff, but that didn't seem to be true. The drop happened during a Strat timewalking run, and not only did the recipient already have it, another person in the group also did and also claimed that they'd already seen it drop three times that week. The person who looted the mount and couldn't use it asked if anyone was willing to bid gold for it (something I'm not a fan of personally, if you're gonna give stuff away just let people roll for it in my opinion), so I jokingly bid 100 gold and ended up "winning" it! That sure felt strange, but I'm certainly not going to complain.

Dragon Isles Enthusiast Shindragosa, an evoker in a yellow dress, sits atop Baron Rivendare's Deathcharger

One thing I will say for the event though is that it really made me think about the meaning of travel in WoW again. I saw someone comment that they liked how the buff "brought people out into the world again" and my first thought was that this sounded ridiculous, seeing how the whole point of it was to farm for drops inside instances. But as I started travelling to different locations myself, I realised what that person had meant: many of these destinations were not exactly linked up to super-convenient portals, so there was sometimes a fair bit of travel involved, and you would indeed notice other people around you as you approached the instance portal, whether they were also just arriving or sitting on their vendor mount outside to clear out their bags.

For me personally, it was a bit of a reminder of why travel in WoW was such an important part of Classic and can still make a difference to your experience in retail too. You see, I was also going to fly to the Eye of Eternity for a quick clear when I flew over Wintergrasp and saw that it was about to start. Not having done Wintergrasp in ages, I thought it would be fun to join it for a lark just to see how much I remembered and how much I could do by myself as a max-level character. The surprising answer to the second question was: not as much as I would've expected, as everything was actually scaled to 80.

However, now I was intrigued and actually ended up coming back for the next battle, to see whether I could do better with a bit of prep. The answer was yes, but I still couldn't quite reach the central keep by myself (Horde seemed to be permanently in possession of the fortress, meaning all I could do as Alliance was attack). I told my husband about this and asked him whether he wanted to come along so we could see whether we'd do better with two, and he was up for it! We did indeed make some more progress, but still came up short once again (the fact that a Horde player was actually going around taking down all the towers to shorten the battle that time didn't help). After a little more research and planning we finally managed to conquer the fortress with the two of us in our fourth battle. It was silly and pointless but an incredibly fun little adventure, and I never even would've thought of it if I hadn't flown over Wintergrasp at just the right time on my way to the Eye of Eternity. Which is a weird thing to take away from Collector's Bounty I guess, but it did remind me of the sorts of random adventures that I always used to love best about WoW.

02/08/2025

Setting Foot into Classic Pandaria

It's funny that for all the preparation I did for my "Project Vale of Eternal Blossoms", I then ended up completely forgetting about the actual launch of MoP Classic. A former guildie who had noticed me being active again during Cata actually messaged me last week to ask whether I was still playing and I said I was taking a bit of a break until the actual MoP Classic release, to which his response was "it released yesterday I think" and I was like "oops".

It was no problem of course, as I'd wanted to avoid the launch day crowds anyway, but I still thought it was funny. When I did eventually log in, my first order of business was not to go to Pandaria but to level my archaeology. I'd had a bit of fun with it at the end of Cata already, but archaeology is one area where MoP made huge improvements, both by making surveying give skill-ups and XP for longer and by literally doubling the yield of each dig site. I breezed through the different tiers in what felt like no time at all, with Outland and Northrend barely being more than pit stops, and gained about half a level from the whole endeavour.

At one point I also ended up making a detour to Tol Barad, for no other reason than that I happened to walk past the portal and suddenly remembered that I quite liked the place back in the day. However, I did a round of dailies and it didn't really tickle my nostalgia. I also queued up for a Tol Barad battle when the time for it came around, and I don't know whether that's a bug or what, but the map wasn't actually showing who owned what, which was very confusing for a game mode where you're supposed to fight and hold specific nodes. Whenever I got into a skirmish I got my squishy level 85 ass kicked hard by people three or four levels higher than me so I eventually just semi-AFKed in one of the bases. We still won, based on the final scoreboard probably because the Alliance had twice as many players as the Horde.

Eventually I decided that it was probably time to at least get started on Pandaria and began the intro scenario. Just as I resigned myself to having to machine-gun down orcs from a helicopter again, I clicked on the chopper and... the quest just auto-completed without me having to do anything. I laughed out loud because it just seemed too bizarre that literally the very first quest in Pandaria would be bugged. Looking at the Wowhead comments, it sounds like this weird skip may actually be intentional, though I have no clue why.

I made my way to Paw'don Village and was surprised to find that things were somewhat different than I remembered them from Remix. In Remix, they'd designated the main storyline quests with shield markers like they've done in retail since Shadowlands, and everything else seemed to be pretty openly available to do in whatever order you liked, which did seem to align with my memories of Pandaria feeling much less restrictive in terms of quest progression than Cataclysm had been.

However, it seems that my memory in that area is clearly faulty, because once in Paw'don I had exactly three quests available to go to the orchard to the north-west (which I remembered being an optional side hub in Remix) and nothing else. I decided to ride around a bit to see whether I could pick up a different quest line anywhere else, but found very little (not nothing, but something like three other exclamation marks in all of Jade Forest). So there was clearly still a lot more pressure to do things in the exact order prescribed by Blizzard than I remember.

Tiirr the female night elf hunter on her saber. She's standing on a high vantage point in northern Jade Forest with a good view of high peaks in the distance.
Still, I didn't feel like continuing to quest just then, so I just explored a bit and did a bit of pandaren archaeology on the way. I ran into a rare mob and decided to try fighting it. Considering that my gear was pretty bad I didn't expect to get very far, but it did nominally show as being the same level as me so I thought it was worth a shot. I laughed out loud when its first attack literally one-shot me.

I ventured forth into the Valley of the Four Winds and saw that Chen Stormstout had a grey exclamation mark over his head, so there was no skipping ahead either, or at least not until I levelled up. At least the cooking quests in Halfhill were available, so I made a start on those.

I'm still not entirely sure what my plan is going to be - my goal is of course to explore the Vale of Eternal Blossoms in its original pristine glory, and while I could probably get there already, it's a max-level zone and I'd probably not have a very good time, so it seems sensible to do a bit of questing and levelling in the other zones first, even if I don't particularly care about that part.