With only a month left until the release of Midnight, I wanted to take a bit of time to look back on The War Within as an expansion. (Truth be told, I already wanted to do this a couple of months ago, but other things kept popping up.)
Aside from people who are negative about modern WoW in general, I think you'll struggle to find many who'll say that War Within has been a bad expansion. There've been some ups and downs, as there always are, but all things considered, it's felt like a positive experience and solid addition to the game. However, as far as the question goes just how good it was exactly - I find that one much more difficult to answer.
What makes it particularly tricky for me is that I had a really easy time calling Dragonflight great, and War Within made some improvements that caused me to play even more this expansion, so you'd think I'd obviously consider it also great, but for some reason saying that doesn't feel quite right.
I had a lot of concerns about War Within before it came out, and I'm happy to say that none of them turned out to be as big of a deal as I originally feared. Nonetheless, it's still felt "lesser" compared to Dragonflight in many ways, at least to me. The Earthen actually turned out to be pretty cool, but still not as good as getting a whole new race and/or class. The War Within zones were beautiful, and the world designers did a really great job at minimising the impact of the whole underground thing potentially making things feel oppressive, buuut... I still didn't really like "hanging out" in any of the subterranean zones, always "fleeing back" to the surface at the end of each play session. I may rank Dornogal slightly above Valdrakken as a hub city, but outside the capital, none of the zones felt as homey to me as nearly every Dragonflight zone did. And while I don't think the story "regressed" in any of the ways I had feared, it didn't feel very cohesive either, or even like the proper start of a trilogy to be honest.
That said, there were other areas in which the War Within was really strong. While I may have found the overarching story kind of "eh", individual character arcs were much more well-defined than in Dragonflight, and the quality of the in-game cinematics went through the roof, with incredibly smooth and detailed facial animations in particular (I also think a big reason the Legacy of Arathor side story got so much backlash was that it suddenly regressed to BfA-era weird cartoon animations just for that one quest).
Delves, after being off to a very bad start at least as far as I was concerned, soon turned into the perfect duoing activity for me and my husband and came to dominate our weekly play time for many months.
Professions, which I actually cited as one of Dragonflight's weak points, received changes that completely turned them around for me, and I went from barely paying attention to them in Dragonflight to getting the "Algari Master of All" achievement in War Within for maxing out all profession skills.
Finally, the introduction of warbands in the expansion pre-patch was also huge for me. All my characters actually becoming connected in a more organic way actually made me revive old alts on long-forgotten servers (since they could now contribute to my warband) and I actually levelled one of each class to the level cap, something I'd never done before. (And then I did it again for Legion Remix, but that's a whole other story.)
If we were to look at nothing but raw hours played and number of characters levelled, War Within should be my personal favourite expansion of all time! Why isn't it?
I find myself weirdly thinking back to Burning Crusade and Wrath of the Lich King, the original ones that is. I technically started playing in late Vanilla, but the original Burning Crusade was definitely my "golden era" of WoW. I didn't do all the content and was pretty bad at the game to begin with, but I loved to explore and learn. I've often said that I'm not sure whether the original vanilla endgame would've managed to capture me in quite the same way at the time.
And then Wrath of the Lich King came along, which many still consider the superior expansion, and it occupied this weird space between good and bad for me. I clearly enjoyed a lot of the content as I ran hundreds of random dungeons and daily quests throughout the expansion's lifetime and levelled several alts, but it was also the first time that Blizzard made some decisions that I found actively off-putting, such as taking away my shadow priest main's utility role, or the way the Lich King fight played out.
In a similar vein, Dragonflight was the expansion that really got me back into retail (after some extremely casual dabbling in Shadowlands) and actually made me feel invested in the world and my characters again, even if that didn't necessarily result in hundreds of dungeon runs or whatever. War Within had the advantage of me already starting off at a much higher point in terms of engagement, so that I could roll right up and immediately do ALL THE THINGS, but it didn't quite have the same "magic" for me as Dragonflight did.
Ultimately I think I'd consider them both similar in terms of quality, with Dragonflight retaining a slight edge for me personally.
How did the War Within compare to Dragonflight for you? Or to other expansions, if you'd rather look at it that way?



Both expansions certainly have their merits in different areas.
ReplyDeleteDragonflight definitely had the more approachable storyline. While it had some elements that benefited from knowledge of prior events (notably Ysera's death, the strife of the Blue dragonflight, and the Aspects surrendering their powers), on the whole it worked very well as a self-contained story. Raszageth was more entertaining as a one-patch villain than Xal'atath has been all through War Within, and I think they used her for the right amount of time before killing her and introducing the other Incarnates. They also took the perfect amount of time introducing you to the various cultures around the Dragon Isles, although I'm pleased for newer players they don't have to progress the Renown tracks to access the 'endgame' stories in each zone.
Dragonflight also introduced much welcome changes like the new gear-upgrade system (although I also feel it's the right time for it to be getting streamlined again by removing the Valorstones-type currency in Midnight), and the forward-planned warband-wide Renown and follower dungeons, both of which are really useful for new players and casual veterans alike.
What War Within picks up on is the increasingly accessible activities and gear for alts, something which I bemoaned about often during DF - if you came to a zone 'too late', it was empty and you had few reliable means of acquiring upgrade materials for whatever gear you could get your hands on. Delves certainly addressed that issue in spades, although I do find the key system clunky - I get that it's designed to keep people engaged with other activities, but I would prefer this to be streamlined if possible somehow (certainly running the same weeklies on multiple characters can get quite monotonous).
Zone-wise, Dragonflight absolutely wins. The music, the aesthetics, everything just works so well with the Dragon Isles where it feels a little bit lacklustre in Khaz Algar, with the exception of the Isle of Dorn. K'aresh is okay - it's certainly better than Argus - and the less said about Undermine the better.
I'm definitely more interested to see Iridikron return in The Last Titan than I am for anything Xal'atath has planned in the more immediate future, and I think that says a lot!
Yes to the Iridikron love! I was just wondering the other day what he's up to right now. He was so cool in Dragonflight; I definitely look forward to meeting him again. Xal'atath remains a bit boring to me in comparison.
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