09/08/2020

An Epic Paladin Adventure

Amusingly, after complaining in my last post that my paladin alt just didn't seem to click with me, I naturally ended up playing her for hours and hours this weekend and had an absolute blast.

It started with me rejoining the LFG channel at level 19 to look for a group for Deadmines. This was a bit of an epiphany for me as I realised just how much I had missed being social and engaging with the server community in the past few weeks and months. There's something comforting even about simply sitting in the LFG channel and watching the mix of acronyms and inane chatter scroll by - it just makes the world feel so much more alive, and I'd missed that in my recent time spent doing almost nothing but solo.

The actual grouping experience itself was as entertaining as ever as well. I ended up finding a DM group pretty quickly, and while it was a relatively uneventful run in the grand scheme of things, it easily could have provided material for a whole blog post of its own. The group makeup was just so on point, it was almost like something out of a comedy skit: the tank was the competent straight man, the healer the self-professed noob, and the other two damage dealers were a night elf warrior driven by what I can only guess must have been an overexcited thirteen-year-old (based on the amount of bouncing around and typing in caps he did) and a quiet rogue who later turned out to be Spanish.

At one point the healer noticed a chest and pointed it out to the rest of us, just to then go ahead and loot it himself while the rest of us were doing our /rolls. I was incredibly amused by this, remembering that I had done that exact same thing during my first DM run back in the day, so I typed in complete earnestness: "It's customary to do a /roll for who gets to loot a chest :)", which I thought was perfectly polite, but the nelf warrior felt the need to follow it up with a "SAVAGE!!!" of his own, which I think changed people's perception of my intent somewhat and made the poor noob all defensive.

Later on, we did an accidental overpull on the boat and jumped on the wheel to evade it - all except the healer, who just stood there with a baffled look and let himself slowly get beaten to death while typing: "I don't get it." Also, the first time we pulled the boss, the tank went down without getting a single heal because the healer had been busy talking to the rogue about trading the parrot cage the latter had picked up from trash earlier. Good times all around.

Anyway, I dinged level 20 during this run and it suddenly hit me that it was time to start the quest for Verigan's Fist. I remembered it being quite epic when I did it on my paladin on Kronos, but since I struggled to get a group for Shadowfang Keep back then and wasn't particularly fussed about completing the quest, I didn't actually finish it until I was level 32. I also remembered Rohan writing about getting the Fist for his own pally the other day and talking about how satisfying it had felt. I decided to make it my new goal to get my own Verigan's Fist as soon as possible this time around.

I started with the ore shipment in Loch Modan, though I promptly got distracted by some other quests in the zone. (I finished the timed one to kill six buzzards with only seconds left on the clock because the area was annoyingly busy.) When I saw someone looking for more to do the two elite quests in the ogre area I happily volunteered. I knew that the ore was there as well, and while you didn't necessarily need a group to pick it up, I figured I could kill two birds with one stone.

Unfortunately it turned out that the ore requires you to first get a "sub-quest" in Thelsamar, which I'd forgotten to pick up, an embarrassment that I had to confess when we reached the broken cart with the ore and the other pally in the group tried to helpfully nudge me into picking it up. Fortunately he then had the brilliant idea to try sharing the sub-quest and it worked! So I got that done alongside the two ogre-killing quests.

We were chatting a bit during the whole thing - as you do - and on the subject of the paladin class quest I mentioned that I thought getting the hammer from SFK was the most annoying part as few Alliance players ever want to go there. My fellow pally noted that it was technically soloable, which I conceded while insisting that it was quite a pain to do so. "Well, we could do it together after this if you like!" he offered cheerfully. I couldn't believe my luck and happily agreed.

I just went to clear out my bags a bit while the paladin's player was meant to get some food, but he soon returned saying that he was feeling too ill to eat. He had been going on about having the mother of all hangovers earlier already. So we got going.

We did the orc quest in the mountain pass and actually managed to wipe on it, though we had a good laugh about the absolutely insane number of orcs we'd managed to aggro in the process. We detoured to Menethil Harbour to pick up the flight path there and then proceeded through Arathi and Hillsbrad.

We chatted a bit on the way, again as you do - he kept going on about his hangover and I had to laugh when he said that he usually hated the simplicity of Classic paladin gameplay but in his current state he was glad that it wasn't more demanding. We talked about retail and how neither of us had played it in years, and how you didn't get the sort of adventure there anymore that we were having right in that moment, trekking across half the continent on foot together. There were quiet times as well, when we put on auto-run and looked at something else for a bit, but it never felt uncomfortable.

Eventually, after a journey that seemingly took forever (though I hadn't been bored enough to ever look at the clock) we reached Silverpine Forest and the keep. We didn't have any trouble dispatching the early trash one careful pull at a time, though we got a bit too many on our first attempt at the boss. I died, but my comrade managed to make it out alive and was able to give me a res when he came back in. After that we were able to proceed to the stables without further incident, where we grabbed Jordan's Smithing Hammer and then hearthed out. We thanked each other for the company and logged off.

Later in the day I decided to log back on for the Purified Kor Gem. I was happy to just solo that one as I was a bit low to join a full BFD run anyway, plus I'd picked up the quest for brain stems from the naga outside the instance to go with it. I actually got the gem after only a few kills but then felt compelled to hang around to finish the other quest too.

I'd started my farming pretty buffed up as there'd been a head drop in Stormwind before I left, but annoyingly I then died from a cocky mistake, which meant that finishing off the remainder of the quest suddenly became that much harder without the buff. I'd just come back after my second corpse run when I spotted the same paladin that had run to SFK with me at the entrance of the cavern. We briefly reunited and killed some more naga and satyrs together (much easier as a duo!) until I had all my brain stems and he had his own Kor Gem. Then we said our farewells and hearthed again.

I figured that I probably wasn't going to get my DM run done on that same day as it was getting pretty late by that point, but when it was closing in on midnight I saw a group LFM dps in chat, and since it was a Saturday I thought eh, what the heck.

This run ended up being fun as well, though in a different way. We started with a warrior tank, a druid healer, two paladins and a hunter. The warrior offered that I could tank since I was higher level but I happily declined. I was doubly glad I did so because the hunter was constantly pulling for the tank and if that had been me it would have driven me utterly bonkers. Fortunately our warrior seemed to be much more patient, and even gave the hunter some of his own bullets when the latter realised that he was running low on ammo (how very authentic).

I think it was shortly after the first boss when the druid healer suddenly disconnected and never came back, so I whipped out my healing dress (no good paladin should leave the house without one) and took over the healer role for the remainder of the run. We did just fine four-manning, though it was a bit slow and the hunter started meleeing towards the end to "conserve ammo" which once again gave me flashbacks to me having an eerily similar experience on my own nelf hunter.

I know the way I'm describing this it sounds as if the hunter was quite annoying, but in reality we just had a good time. People got loot and there was silliness and banter. I made a gif out of the hunter trapping a mob and then accidentally hurling himself off the boat, which was the sort of thing I just found hilarious at half one in the morning:

Anyway, I got my lumber and returned to Ironforge so that Jordan Stillwell could craft my new hammer for me. I was pleased as punch that I had achieved my goal by level 23 and it had been one hell of a day.

07/08/2020

AQ and Paladin Update

It's been about ten days since the war effort started and as I predicted, the rate of progression slowed down a lot after the first day on both of the servers that I play on. If it had stayed the same, Pyrewood Village would have been done after four days and Hydraxian Waterlords after seven. Needless to say, neither server is actually there yet.

We get all these headlines about how some streamer/super hardcore server got everything done within hours but I'd be highly dubious of any claims that this is the sort of pace at which the average player experiences the game. Things may go faster than they did back in the day, but I suspect that most people who choose to play Classic still play at a much more casual/old-school pace than those reports would have you believe.

Anyway, I plugged the numbers into my percentage calculation spreadsheet, and as it stands Pyrewood Village is three quarters of the way towards being done, while Hydraxian Waterlords is almost halfway there. I like that the two servers' progression rates are so different, as it means that I'll have not one but two chances at potentially seeing the gate opening event!

One thing that was interesting to note was that despite the faction imbalance on both servers, the war effort progression percentages are now almost identical for both factions. Since both servers are PvE, I wouldn't be surprised if some Alliance raiders had made an effort to even things out a bit - it's not like it's difficult to roll up a Horde alt and farm some wool cloth in the Barrens (or transfer things via the neutral auction house if you want to be more organised I guess).

In terms of material progress, the low-level hand-ins continue to be the bottlenecks, with linen and wool bandages sitting at 18 and 31% completion respectively on Hydraxian Waterlords. On Pyrewood Village it seems like someone made a concerted effort to get bandages up - while they still have a long way to go, they are not the least provided items anymore. That honour now goes to light leather on Alliance side and Peacebloom on Horde. Alliance is actually 100% finished with herbs, well done!

All the extra demand for low-level materials actually makes this a really good time to play lowbie alts, because you'll get a lot more bang for your buck than usual when putting stacks of linen and the like up on the auction house. This inspired me to spend some more time playing on my human pally, but for some reason it's just not clicking this time and I don't know why. Everything just feels so slow and I keep dying! 

Which is all the more ridiculous considering that when I levelled my pally on Kronos (which was supposedly much higher tuned than Classic), she didn't even die once until a Defias Pillager got her in a cave in Westfall. Though now that I just went back and looked at that post in its entirety again, I did mention dying a lot around that level range too. Anyway, in one play session about a month ago I died so many times to fireballing dragon whelps in Redridge that I eventually just logged off and didn't log that character again in weeks. This time around things have felt a bit better, but casters are still a major pain and I just feel weak. I fear that levelling two easymode hunters in a row may have spoiled me a bit for difficulty.

29/07/2020

The Time Has Come (for the AQ War Effort)

For someone who's "into" MMORPGs to the degree that I am, I'm surprisingly rubbish at keeping up with what's happening in Classic in terms of tweaks and patches. I guess that makes for a more authentic experience, considering that I had no clue what was happening to the game as a whole back in Vanilla either. Back then, every change came as a surprise to me.

Fortunately for me Wilhelm pointed out in a post that the AQ war effort started yesterday - I would have been disappointed if I had missed that. I wrote about my memories tied to the opening of the gates when the event first started on private server Kronos.

After reading that some guilds are apparently super prepared and have stocked up on enough materials to basically complete the collection pretty much instantly, I was curious to see how the two servers on which I have characters would fare in comparison. As a reminder, I play Horde on Pyrewood Village (PvE), and Alliance on Hydraxian Waterlords (RP-PvE).

 I could hear the sound of lots of people making bandages when I arrived.

I checked progress on both this afternoon, at which point it must have been about 24 hours since the hand-ins started, and while they were nowhere near done they were well underway. Pyrewood Village was about a third of the way there, while Hydraxian Waterlords had only handed in about 15% of the required materials - but then it has a notably smaller population.

One thing that was interesting to me was that even though both servers have an Alliance-Horde ratio of about 2:1, Horde on Hydraxian Waterlords isn't far behind the Alliance in terms of progress, while on Pyrewood Village, the Alliance has already done almost twice as many hand-ins.

On both servers there was a similar pattern of the high-level materials being provided much more quickly than the low-level ones - on both servers the Alliance was already full up on Thorium bars for example, while the bottlenecks on both appear to be linen bandages for Alliance and wool bandages for Horde. Those materials may well be easy to come by, but which raider wants to spend their time farming linen for hours?

My initial reaction was a brief surge of delight when I visited the Ironforge military ward on my night elf hunter and realised that one of the hand-ins was Spotted Yellowtails - I had just been fishing the day before to feed my pet and had several stacks of them, but was happy to donate them to the war effort instead. Of course, then I realised that all I'd get in return for my hand-ins was a piddly bit of rep, which I don't really care about, so...

I might just see if I can make a bit of money off people keen to do more hand-ins by farming materials. I had already been wondering why prices for Runecloth and wolf meat were suddenly noticeably higher than they'd been previously (before I had realised that the war effort had started).

And of course it would be cool if I could be there for the actual opening of the gates. On Kronos it was a bust for me due to the open world PvP, but fortunately I'm on two PvE servers this time around. Of course, the question remains of how soon we'll get there. The initial progress seems to indicate that the gates should open quite quickly, but then Kronos was full on Thorium bars on day one too and then ended up taking more than five months. While I don't think that things will be this slow on either of my servers in Classic, I do expect progress to slow down as people get rid of their stockpiles and find themselves having to do actual farming of otherwise fairly useless materials to advance the cause.

17/07/2020

I Kind of Want to Play Retail Again

No, not BfA - and not really Shadowlands either. But I'm intrigued by this giant level squish that's supposed to come with the Shadowlands pre-patch and that's supposed to allow people to level (close) to the level cap in a single one of the old expansions. Plus there'll be a new starter experience too, and I'm always up for checking out one of those.

I could make a Draenei and level her through Outland, to get a refresher for how it feels in the live game before encountering it in Classic TBC (whenever we'll get that).

My husband said he'd be game for levelling a pair of alts through Wrath (not a particular favourite of mine, but an opportunity to play with him again would be worth it).

The worgen druid that I levelled in MoP never finished all the zones there - after the squish she should be level 37 or so, so I could actually level her up by completing any remaining quests.

And of course I've never played through any of the expansion content that came with WoD and after.

I'm not sure I'd actually want to do all these things - but dipping my toes in and trying a couple actually sounds interesting, and it wouldn't require any additional purchases beyond the subscription I'm already paying for Classic. Plus you know that whenever that pre-expansion patch actually drops, all the blogosphere will be playing and writing about it, and it's always fun to be part of that sort of zeitgeist.

03/07/2020

Level 60 Hunter, Round 2

My night elf hunter hit 60 today, hurray! In real world time, it took me a while to get there (almost six months), but in terms of /played the journey was actually about 16 hours shorter than on my tauren hunter. I guess not worrying about mount money this time around really paid off?

She dinged from handing in a quest in Eastern Plaguelands, though she hasn't actually done anything in that zone yet... the quest in question originally came from Winterspring and I only handed it in because the quest items took up four bag slots and I really wanted to get rid of them. Silithus is also still completely untouched. Once again, I can't really relate to people running out of quest content at the higher levels (though being rested a lot of the time definitely helps).
I already did a partial review of my levelling journey when this one hit level 40, so I'll just post a few more screenshots that I've taken since then:
I am easily amused, as evidenced here by me feeling the need to screenshot mine and another hunter's pets being shrunk by a curse in Uldaman. I'm pretty sure I have a similar screenshot of characters being affected by this in my original screenshot folder from Vanilla, because some things never get old.
In southern Stranglethorn, in the hills with the Venture Co. miners that throw explosives, I ran into a priest called Love who got herself into trouble with an accidental overpull. It was a situation I could relate to very well, so I quickly swooped in and saved her, which resulted in several grateful emotes. Being loved by Love tickled me.
Still the best escort in the game. Also, I actually managed to get my mechanical chicken this time around! On my tauren I remember the Tanaris beacon dropping once when she was still very low level and I was low on bag space, so I didn't pick it up at the time, figuring it would drop again soon enough, and then I could never get it to drop again, meaning I missed out on the third chicken escort you need to complete to get the pet. You bet I didn't make that mistake again.
Just as I was starting to wonder whether everyone's just that good in Classic and that's why we never wipe in any of the dungeons anymore, this Zul'farrak pug managed to wipe to Antu'sul in a pretty spectacular manner.
I remember this quest in Azshara being quite a pain back in the day because - being unsure of just which island I was supposed to go to - I spent a lot of time swimming around the coast in confusion. Fortunately I knew what to look for this time around. Also, while I recognise Xiggs Fuselighter as an obvious Star Wars reference now, I totally didn't get it back in the day and that makes it okay and not annoying in my book.
After the poor show I was treated to after saving Sharpbeak on private server Kronos a few years ago, it was nice to see him get rescued properly this time around.
Speaking of things that Kronos got wrong: Rexxar doesn't aggro on Alliance players! I'll never forget him and Misha chasing me halfway across Desolace on Kronos and how annoying that was...
In the ruins of Andorhal I found my first epic of Classic, but it was sadly underwhelming. I think I ended up selling it for twelve gold or so...
Wilhelm commented on this the other day, but it's always funny to get stuck in "rush hour" when you end up on the same boat as some guild on its way to Onyxia's lair (presumably). Makes the server feel very alive.
Talking about my tauren's levelling journey, I noted that Un'goro had been strangely devoid of devilsaurs, presumably hunted to extinction by keen skinners and leatherworkers. I don't know if this is less of a thing now with even better gear in the game or whether it's just because Hydraxian Waterlords has always been a bit quieter, but either way Un'goro wasn't nearly as empty there and I had to dodge out of the way of roaming devilsaurs more than once. One time I even ran into King Mosh himself.
Flying up and down the coast of Kalimdor I got to find out what happens if you get disconnected mid-flight - I thought you would appear at the nearest flightmaster or something, but nope - I reappeared in mid-air without a gryphon upon reconnecting and ended up plummeting onto what I think is an otherwise unreachable plateau in Stonetalon Mountains. I had a bit of a look around and then hearthed out, since I was nowhere near where I wanted to be and there didn't seem to be a safe way off.
I had virtually no memory of this escort quest in Felwood; I suppose I might have done it back in Vanilla but I'm pretty sure I didn't run into it on Kronos. Pretty sure I would have remembered the giant tree...
We'll see what I'll decide to focus on next.

17/06/2020

Quo vado Classico?

In case your Latin isn't up to scratch (or in case mine isn't, hah), that subject line is meant to say: "Where do I go in Classic?"

My night elf hunter is slowly but surely approaching the level cap, and I finally gave in and rolled up another Alliance alt as well, a pally. I don't know what it is with me and paladins...

Nonetheless, I can't deny that I'm feeling a bit of ennui in regards to Classic. I've had a great time casually levelling to sixty on both factions, and I certainly wouldn't mind doing it again either - but probably not immediately, or with much haste. Maybe I should let my subscription lapse for a bit once my nelf hits sixty?

More than anything I've been feeling lonely in the game as of late. The other day I found that I had been kicked from my Horde guild for inactivity. That probably sounds more dramatic than it was, but still... Basically, I always knew that they had pretty strict activity requirements, so when I first started playing my nelf I still made sure to log into all my Horde characters at least once a week - but eventually I forgot, and was therefore removed. They didn't boot me from their Discord, where I'm still tagged as "guild friend" so there are no hard feelings or anything, but it still made me a bit sad in a way I hadn't anticipated.

I hadn't chosen this guild myself and just kind of ended up staying there after the friend who'd got me in stopped playing, and I never really got that tightly integrated due to my casual play style... but I did run a few dungeons with people, during all of which everyone was friendly and helpful, and of course being there when the main tank got his Thunderfury was exciting and memorable. I guess that despite of my limited involvement, I liked the feeling of belonging that being a member of the guild gave me. Playing completely on my own, without any attachments whatsoever, just makes me feel unmoored.

But do I have it in me to get attached again in Classic? I don't even know. For one thing I'd have to choose a faction/server to focus on - and despite of having more Horde characters, I find myself leaning more towards Alliance when given the choice. Horde has always been the faction I played because other people asked me to.

I'm just not sure I can bring enough value and regular activity to a guild to be a worthy member. I only really know how to be part of a guild in a pretty hardcore way, the sort of person who "lives" in that particular MMO and logs in every day, which is not how I've been playing Classic. I have of course observed other players being more casual members, but the kick from my Horde guild has been a harsh reminder that it's all too easy to be disposable when you're not around often enough, and as someone who gets pretty invested in guild matters I don't want to set myself up for more heartache if I forget to log into a particular character for a few weeks.

09/06/2020

Night Elf Hunters Everywhere

A few weeks ago my night elf hunter had just landed in Searing Gorge and was about to go off in search of some incendosaurs when a call in general chat caught my attention: Someone was looking for exactly one more for the quest Overseer Maltorius, which I knew to be a pretty tough group quest. The request for exactly one more struck me as slightly odd because it seemed to imply that they already had four people, and surely that was enough to take him down, pretty tough or not?
Never one to pass up an opportunity for easy group content completion however, I asked for an invite and soon found myself partied up with two other night elf hunters, who were both dead, causing me to deduce that they had tried to take him on with the two of them and failed. I guess they figured that just one more person was going to be enough to tip the scales and that "LF1M" sounded more enticing than a generic "LFM".
After reviving near the boss, they partially fought their way back out to meet me on my way in. We felt pretty powerful: Three hunters with their pets is almost like six players! We hatched a plan to use ice traps and our pets to distract all the adds and nuke down the boss. We executed it pretty well too, but unfortunately it wasn't a good plan: the boss had so much health that he was still far from dead when our traps ran out and our pets died, resulting in another wipe.
After we had revived ourselves and all our pets, we decided to take the weakest of the adds on first on the next try. I think the boss then ran into one of our traps kind of by accident so that we ended up killing all the adds first... and suddenly we were able to finish the whole thing smooth as butter, with nobody dying at all.
We then proceeded to run out of the area and kill other mobs around Searing Gorge for other quests for a bit before saying our goodbyes. Hunters for the win!
The other night I had another amusing encounter of a similar kind. Having just landed in Un'goro I saw someone call out for help with "the elite elemental quest". I asked if they meant It's Dangerous to Go Alone and they replied in the affirmative. I threw them a group invite... and they were dead by the elemental's cave. I couldn't resist joking: "I take it you tried to go alone?"
Once again it was another night elf hunter with a cat. In fact, she couldn't help comment on how similar we looked: not twins exactly, but we were both girls with green-ish braids and wearing several pieces of identical gear. Together we managed to make short work of Blazerunner - though my newfound friend managed to die again in the process - and after she'd revived I took a quick picture of us together before once again saying my goodbyes.
It's funny to me that there seems to be a theme here of all the soloers levelling nelf hunters and then coming together to help each other with the elite quests. Classic can be quite peculiar that way.